A blink can only be punished on either side of the blink but, with good timing, one can cancel or punish a dash during the movement. Abilities like Gnar’s Hop (E) and Vayne’s Tumble (Q) are dashes while abilities like Ezreal’s Arcane Shift (E) and Katarina’s Shunpo (E). In contrast, during a blink, the champion will have a channel time before they suddenly appear at a new location. During a dash, the champion is physically still on the map and has a travel time as they move like a projectile. Any other niche form like a jump most likely fits within the dash category in the level of counterplay you can use against it. The essential two forms of moving that must be understood are dashes and blinks. Then a champion like Zed can basically broadcast his finishing location with a Living Shadow (W) then decide whether or not he wants to use the mobility or simply use the shadow for harassment or information.Īnother important characteristic of a champion’s mobility is how they actually move between their start- and end-point. Ahri’s mobility is contained within her ultimate Spirit Rush (R) which means it has a massive cooldown compared to many other mobility abilities. Champions like Fiora can have a variable cooldown dash like Lunge (Q) which allows Fiora to massively lower the cooldown by hitting an opponent with her initial usage.įor champions like Kassadin with Riftwalk (R) you can get extremely high mana costs to their dash as it stacks. ![]() These different conditions can look vastly different on different champions. A champion like Yasuo who has Sweeping Blade (E) has a very low cooldown and no mana cost, however, he is unable to use his dash without an opposing unit within range and it will always go a short, set range. A champion like Leblanc has Distortion (W) which is limited by a moderate length cooldown and high mana cost also has a high and variable range that she can dash to as well as being able to backtrack to her previous location. There are a wide variety of different conditions for different mobility abilities. The defining characteristics of a champion’s mobility are the conditions that they need to use the mobility, the type of movement they use to reach their final destination, and the final state of the champion after the dash. By fully understanding mobility you can lock your opponents out of their options and suffocate them out of resources through using your mobility effectively or denying your opponent effective use of theirs. Your own or your opponent’s mobility can massively change your positioning and decision making. Out of all the information that can change your gameplay mobility is crucial to consider. Going into a game of League of Legends it is crucial to understand your own and your opponent’s limitations and strengths.
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